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!important : this progam uses QT5 to parse paths, this means you can use forward and backward slashes in them, even on windows. "Sigmur's Ground Effect Editor.exe" i "E:/Wow 3.3.5/world/maps/azeroth/azeroth_30_30.adt" "E:/Wow 3.3.5/world/maps/azeroth/azeroth_30_30_specific_file.mge" Importing specific ground effect datas to specific ADT "Sigmur's Ground Effect Editor.exe" i "E:/Wow 3.3.5/world/maps/azeroth/azeroth_30_30.adt" Importing ground effect datas to specific ADT "Sigmur's Ground Effect Editor.exe" i "E:/Wow 3.3.5/world/maps/azeroth/*.adt" Importing ground effect datas to every ADTs, will look for same file name with extention. "Sigmur's Ground Effect Editor.exe" x "E:/Wow 3.3.5/world/maps/azeroth/azeroth_30_30.adt" Exporting ground effects datas form specific ADT "Sigmur's Ground Effect Editor.exe" x "E:/Wow 3.3.5/world/maps/azeroth/*.adt" Exporting ground effects datas form every ADTs
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mge files with the same name as the adt (see example)ĪDT folder for our examples : "E:\Wow 3.3.5\world\maps\azeroth" containing "azeroth_30_30.adt" and "azeroth_30_31.adt" If no mge_file_path is specified, import will look for.
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(mge_file_path) : optional, used only for import. : on export and import with no source, this can be a path with wildcard selection (see examples) : export datas from ADT to file or import datas from file to ADT "Sigmur's Ground Effect Editor.exe" (mge_file_path) Even if you repaint in Noggit and a texture doesn't have the same index, it'll match the previous texture and apply the ground effect datas. Import ground effect settings from previous export. Toggle ground effect display on/off on a whole chunkĮxport the current ground effect settings of all chunks Set on an 8 by 8 representation of the chunk, where no ground effect at all will be displayed Set on an 8 by 8 representation of the chunk, where each ground effect will be used Set which ground effect goes with which texture Put ground effects everywhere, if you clear a chunk in noggit, you'll need to set ground effects again. Place ground effects where you used a specific texture Very important to understand if you want to use the tool. On an ADT, you have 16*16 chunks, each chunk can hold up to 4 texture and on each texture you can link one ground effect id from the GroundEffectTexture.dbc.
#Starcraf2 world editor warcraft 3 how to#
They're referenced in GroundEffectTexture.dbc, you can find a lot if various tutorials on how to edit this DBC.
#Starcraf2 world editor warcraft 3 mod#
This isn't the first major mod to come out of StarCraft 2 - the fan-made StarCraft MMO StarCraft Universe also came from Blizzard's in-game tool set.Ground effects are the little plants and rock that the game display on certain parts of your map.
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WOW RTS: Alliance and Horde is available as a free 245MB download in the StarCraft 2 Arcade or on ModDB. If WAH proves to be a success, he hopes to create maps of the Burning Legion. Author StevenLuo was so invested in the project that he eventually quit his job to dedicate more time to the mod. In each map you can choose to play on either the Horde or Alliance, and within the factions there are 14 buildings with 16 units, 18 heroes, and over 50 different type of creeps. Currently there are three maps, the most notable being Crossroads, which seems to be an exact replica of the actual Crossroads in World of Warcraft.
#Starcraf2 world editor warcraft 3 for free#
WAH is available for free in the SC2: HoTS Arcade and features a Warcraft RTS experience complete with models, textures, and sounds. The mod, WOW RTS: Alliance and Horde, or WAH for short, is a complete RTS experience according to its author, StevenLuo. Warcraft 4 may not officially be in the works at Blizzard, but a skilled fan has helped bring his own version of the RTS to life via a StarCraft 2: Heart of the Swarm mod.